Final


Here is my completed final for Game Design 1 at Wichita State University. One of this project's largest takeaways was optimizing the game files. Understanding the clean-up process for different systems includes GPU, CPU bounding, and the dreaded memory allocation. Before optimizing file sizes, my project was close to 20 GB, and post-optimization dropped to slightly under 2 GB. 

Materials were another area I saw developmental improvements. Creating materials that allowed for scaling the model without stretching the applied material and textures. The method of material creation focused on the world position of the models instead of texture coordination. This allowed for fewer material instances throughout the level. 

Link to GitHub repository:  https://github.com/lsamuelson512/Game1Start

Link to build of the game:     https://drive.google.com/drive/folders/19q20GeApMwtvw8ypU2xEh9sz_NtTqocL?usp=sha...

Get Game Design 1 Project

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